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Who Is an Artist?

Journal Entry: Mon Sep 26, 2011, 5:46 PM
So `Exileden posted a journal a couple of days ago, where she asked the question of what makes an artist an artist? A thought-provoking question, to be sure, but her reasoning boiled down to "Is it due to technical skill? No, so that means everyone is an artist in whatever they do!" Frankly, that brings to mind this sort of thing. Most people agree with her, of course, and I'm inclined to think that her 9000 Llama badges contribute somewhat to this general acceptance.

I don't necessarily disagree with her, but I do think she has oversimplified the question quite a bit. You can't ask a question as complex and abstract as "who is an artist?" and then basically provide such a clear-cut answer. This is a question that has been deeply explored philosophically, and I think, with this latest take on it, it deserves further exploration.

I do believe that art isn't down to technical skill, as Pearl had described, but I do believe there is more to it than "everything everyone does is art, in some way." There's a lot that people do that one wouldn't call art, mainly because they don't necessarily depend on a person's imagination or personality to exist, but they still have value in not being art. A scientist, for example, isn't an artist: he works to cause something to repeat over and over, to allow people to find the constants in our world, and use them to make it a better place. It's not art, since it aspires to be predictable and easy to repeat, but it is still an important part of the human condition.

And as art doesn't require excellent technical skill, it also doesn't require positivity, or even making a whole lot of sense. In the comments section of Pearl's journal, someone mentioned Marcel Duchamp, an artist who once signed a urinal, and that became a landmark piece in 20th century art, because it provoked strong emotion and response, since no one knew what it was. It was a piece from the Dadaist movement, an organization that wanted to ridicule meaninglessness by deliberately making ordinary things into art. Through meaninglessness, they were able to put up a mirror to the art world, and show them that it had no reflection.

Similarly, the movie A Serbian Film is one of the most depraved and gratuitous films ever made, is a strong work of art because, at least when you're watching it with stark horror in your eyes, you know that there's really something behind all this. There are a lot of ways for art to be art, even if I don't like them: the works of Damien Hirst, for example, who once studded a skull with eight thousand flawless diamonds just to have a skull covered in eight thousand flawless diamonds, and it still worked as art because I gave a crap about it.

Some creative things I don't believe are "art", because they've been done to death, or have no soul to them. Pop stars like Katy Perry and Li'l Wayne I don't consider artists; they're more like salesmen. They make things that are easily packaged, easily understood by a lot of people, and easily bought and sold. That's all well and good, in its way, and creative energy was used at some stage of it being made, but I don't want to equate art with product. Art can be used as part of a product, such as with how it looks, what is unique about it, or that it reproduces a single work of art for mass consumption (like a book or a movie), but if it's designed as a product, it's not art. The painted plates at my local drug store aren't art, because I know there's thousands of them being made in a factory somewhere.

What all this means is, an artist is someone that can bring something unique to the world. Everyone else just draws a picture, sings a song, or writes a story. These aren't all automatically art, just by virtue of being made; they're just things. It's art when it feels like something that couldn't have been made by any other person, at the moment they made it. Art is something that, if you followed it all the way back as far as you can, you end at an unknown. You end at something that you must describe poetically, or abstractly; something that must be described as "just how it is." Art isn't something that I think everyone has: it's precious, it's valuable, and though it's common, you are still surprised when you see it. Independent of how well-drawn it is, how significant it is, or whether you like it or not, it's something you can feel a certain soul in; the outcry of the artist's emotion, thrown out onto paper, into a lump of clay, or out of a musical instrument. It's not so automatic, and one mustn't think it so.

  • Mood: Stumped
  • Listening to: The sounds out the window
  • Reading: Naked Lunch, by William S. Burroughs
  • Watching: Fantasia 2000 on Blu-ray
  • Playing: Ico/Shadow of the Colossus Double-Pack
  • Eating: Too much fast food
  • Drinking: Too much Pepsi

The Naked Artist and the Clothes He Wears

Journal Entry: Fri Jun 17, 2011, 7:02 AM
Something that's been pressing on me lately is that I feel somewhat creatively indecisive. Most of my best efforts are spent on writing lately, but I also want to be able to draw well, but that is unfortunately not getting quite as much attention. This is especially hampered by certain parties taking it upon themselves to judge my level of competence in drawing (usually harshly), and when you don't already have an inclination towards it, that further wanes my interest.

Someone had said to me at one point that I am a "decided" artist, as in one day, I decided I wanted to try and draw things, and don't necessarily have any fundamental attachment towards it. The other type is a "born" artist, someone who didn't decide he wanted to be able to draw, but does so out of personal necessity. It seemed like he was making the nature vs. nurture argument, where nature favours some, and nurture deludes others.

I was frustrated by this notion, until I thought of a way to picture it. Each of may need to wear certain clothes for what we want or need to do. We may need to wear worker's clothes when we go to work, formal clothes when we're at an important dinner or event, or ceremonial clothes for one of the many little rituals we go through in our day. Hell, even in places we ought to be ourselves we're wearing some kind of outfit: school clothes, partygoer's clothes, social clothes, and so on. We take on many guises in our day, but underneath all those clothes, we're only one thing. It could be anything: a poet, a lover, a madman, a misanthrope, but it's not like you're covering up anything at that stage.

And there's the rub, I think. I wear an illustrator's clothes, trying my damnedest to make new things and challenge myself in whatever ways I can, but underneath all that, I'm a writer. Writing is where I'm most anxious to push myself, writing is the thing I want to sit down and do every day, writing is the thing I could probably do for the rest of my life. I don't mind wearing an illustrator's clothes, but they sometimes itch or feel too warm, and it's not as though clothes actively dictate your disposition or outlook.

This leaves me to wonder what I ought to do. I'm often advised that I need to practice drawing every day and do as much of it as I'm able, but I often don't think it's nearly that simple. I know I ought to commit to something I decided to do, but I'm going to be more naturally inclined towards the thing I'm made for. In that regard, my artistic temperament when it comes to drawing is far more fragile than when it comes to writing. It's subject to my mood, the course of my day, how tired or alert I am, and so on. It sounds immature that I only draw "when I feel like it", but it's not like forcing it would do any better.

But I also know that I didn't decide to draw for reasons as simple as "it looks like it would be cool" or "I just want to," the reasons are far more complex than that. I decided that I want to draw because there are things I want to express that words can't do very easily or to any satisfaction, I want to be able to engage my hand and head into the mutual action of drawing, and because it would open up a lot of things for me if I could write and draw both at once. I don't think it's a hopeless cause: potential exists for me, and certainly I wouldn't be doing anyone any favours if I just didn't draw at all. My creative attitude is that anything is worth doing, because even if it wasn't that good, it's still something that didn't exist before, and you're a drawing or a paragraph ahead from where you were before.

Hopefully I will come around in such a way that I can balance my time between drawing and writing. It's difficult at present, because most of the work I'm doing that I may be paid for is writing, and so that's where most of my time and mental energy is invested. With any luck, things will balance out once these projects are done, and what I'll be able to do will be more evenly distributed.

  • Mood: Dazed
  • Listening to: So Beautiful or So What
  • Reading: As You Like It
  • Watching: Kenneth Branagh films
  • Playing: Super Mario Galaxy 2, Green Star quest
  • Eating: "Selfish-sized" pizza
  • Drinking: Fresca

The Problem With Nothing

Journal Entry: Fri May 13, 2011, 10:13 PM
I don't tend to want to admit this, but a lot of the time, I do pretty much nothing. Maybe that's obvious; had a DeviantArt account for six years and have submitted only 64 Deviations in that period, but that's not really the "nothing" I mean; a lot of what I do, I don't want to submit for the arbitrary approval of the internet. Often, and problematically, it feels as though I do nothing, and cannot summon the interest to do anything other than nothing.

But I don't mean "nothing" as in I sit motionless for hours on end and do as little as possible with my time, I mean nothing of worth is accomplished. Work isn't done, new things aren't learned, talent isn't developed, things aren't produced. I will spend these times, when it seems as though there is no worthwhile activity to do, doing unsatisfactory things like sleeping longer than is honestly necessary, sitting or lying somewhere that I don't need to sit or lie, watching videos on the internet or reading things that I've already watched or read, and get nothing out of it from watching or reading them again. It's futile indulgence.

More than just unproductive, I think it's dangerous. There's no reason to do all this nothing; no premeditated thought goes into deciding to not do anything, and often, it will sneak by unnoticed before you look up at 8PM and notice that nothing was done. This isn't strictly chronic, as I do often have things to show for my efforts, but any amount of nothing is dangerous, and should be regarded fearfully.

What causes nothing? I'm inclined to blame my environment. I spend a lot of my time in a house out in the country, where I've lived for years. It's out somewhere quiet and secluded, so as you might imagine, nothing happens. Nothing encourages nothing. Many of the responsibilities and "somethings" I should be doing here, when nothing is happening and nothing is really expected or encouraged, seem imaginary. I'm not certain how practically-minded I am when I get right down to it, but I like to know that I will be able to quantify what I do. If I try and do something in a place with nothing, it's hard to know if I've done enough. It's like trying to fill up the nothingness; you can't do it.

This is probably why I tend to win Nanowrimo when I attempt it in November, with a lot of other people and a highly supportive global community, but when I try and do one of the other novel writing months during the year, like WriDaNoJu or JulNoWriMo, I can't muster up the interest. Sure, getting 50,000 words that didn't exist a month ago is nice, but on its own terms, it's hard to see the worth in it. It's far better, and far more gratifying, to do something like this when encouraged and imposed.

Earlier this evening, I was at my sister's house, and after we saw a movie, the thought-provoking Frost/Nixon, she talked to me about how frustrating it is for my parents that I have difficulty finding, and keeping, a job. She didn't condone or condemn, but she spoke with much more civil discourse than my parents tend to; she said something, rather than my parents, who even though they talk, say nothing. I was more able to talk to her effectively, though when my parents try to expound similar topics, it's the same old posturing, to which I react with just as much banality. With something to think about, I was able to think more clearly. I drove home from her house on a longer route that I don't usually take, because driving is one of those things I like doing when I'm frustrated about something, and can't work it out, and I had a lot to work out, so I wanted to do more driving than usual. It was also along more urban streets, with things I'm not familiar with, which was further stimulating.

I'm not a social person by any stretch, but I am still a social animal; maybe my own human nature means that I am better able to think and produce when I'm presented with more external stimuli, and without it, it's too easy to just go numb. From a logical point of view, this means I should endeavour to make my life more stimulated, perhaps even more difficult, but at the same time, I need to react to things that are outside my control, to be able to be more productive. It's less likely that a lot of something is suddenly going to come into my life, but now that I know the dangers of nothing, I'm able to take more responsibility to drive it away.

  • Mood: Eager
  • Listening to: Mother Mother
  • Reading: A lot of things
  • Watching: A lot of things, as well
  • Playing: Not so much
  • Eating: Still not so much
  • Drinking: less than I would like

Your Country Isn't the Twerp In Charge

Journal Entry: Tue May 3, 2011, 7:23 PM
Well, it finally happened. After years of minor, almost dutiful interest in it, after this Canadian federal election we've just had, I can officially say I now am completely indifferent to politics. Left wing, right wing, taxes, programs, this or that, it's all an overcomplication of the simple idea of running the country. I had a minor hope, in this election, that Canada would lean back towards the left, after the thorough contempt our leader has shown for his seat of power, but now he's more politically strong than ever. I was incensed at first, naturally, but after thinking about it, what's it matter? A man in a blue tie stands up and shouts, rather than a man in a red tie. Makes no difference to me.

As you may or may not know, Canada has just held a federal election. We've had quite a few of these over the years, because unlike the American political system, which has federal elections every four years like clockwork (usually), the Canadian Parliament can become dissolved if enough people vote for it. Stephen Harper, who is basically a Canadian George Bush impersonator (minus the speech impediments), has had what's called a "minority" government for the last five years, through two elections. This means he's technically in charge, but it's like he has to get a note signed by his parents if he wants to get anything done. How our government works is that our legislature has 308 "seats", for 308 different federal districts, and whichever party has the most, its leader is the Prime Minister, but if he has a certain amount, he has more power. His opponents have dissolved Parliament twice, since he's pretty helpless to stop it.

An election just passed, and the Canadian political climate has been changed severely. Harper got his majority government after years and years of whining, the Liberal Party (basically the Canadian version of the UK Labour Party, or like something between Democrats and Republicans) lost over half its seats because they're an ineffectual bunch of tossers, and they've mostly been replaced with the New Democratic Party (hardcore left-wingers, the Canadian equivalent of the Democrats), which is surprising, since they've never had much federal clout. The Bloc Quebecois, a party mostly dedicated to the idea of Quebec becoming its own country, also lost most of its seats, and its leader resigned. Oh, and now a member of the Green Party is in Parliament (the Green Party is exactly what it sounds like). This new Parliament is pretty hilarious... if it wasn't for all the Blue.

Why am I waffling on about this? Well, most of my friends are young people, artists, and intellectuals, the sort of people with no patience for the right wing. Their reactions have ranged from pretentious pity ("Canada, I'm so sorry"), alarm ("This country is doomed!"), or blame ("How could you all fail so much?") They can all pretty much agree that we voted in Hitler (wouldn't Nixon be a more sensible comparison), and are actively wondering how in the hell something like this happened.

We'll get back to that whole Godwin's Law thing in a moment, but for now, there's the question of how the hell this did happen. Me, I'm inclined to blame the Canadian equivalent of Dumbfuckistan (you remember, [link] ). The American Midwest is where most of the credit for the Republican's boon in the early part of the decade is due, and the Canadian Prairies are a similar environment. The more egalitarian, urbane parts of the country like Quebec, most of Ontario and my own Nova Scotia helped bolster the NDP's numbers, but in the middle of the country, the Conservative Party is a big hit with the rednecks roughnecks, especially because of how aggressively they're investing in the Alberta Tar Sands, which creates thousands of jobs, at the slight expense of holding back the development of alternative fuel for decades to come. The fact that the Conservatives are basically the only stable party in the country right now, considering that the Liberals have changed leaders four times in six years, and the Tories are the only right-wing party in the country, with three or four other parties who are varying, conflicting degrees of left-wing, it's no wonder the Canadian left is struggling to make gains lately (though the NDP almost tripling its seat count, and the Green Party gaining a seat, is promising).

Anyways, Harper is someone who has a poor record for women's rights, opposes gay marriage and gay rights in general, opposes marijuana decriminalization, opposes gun laws, gives large corporations tax breaks while busting the balls of typical people, seeks to privatize our national health care system more and more, and took the credit for the Canadian Dollar being at record highs, when that had little to do with him. In other words, he's a typical right-wing politician. Many of my friends, being liberally-minded, assume he will now become a straight-up fascist, because his Parliament won't be dissolved every 18 months by bitchy Liberals. They must think we elected Sideshow Bob, and he's going to demolish our house to build the Matlock Expressway.

Look, I'm all for a liberal cause, too, but good Lord, I had no idea these people felt so insecure about their national identity. A twerp that's been in power for five years gets slightly more power (and an Official Opposition that actually has balls), you suddenly think the country's going to become Mussolini's Italy? Our country has been through worse than this: we fought off national terrorism in the 1960s that threatened to tear it apart, we've been pressured by the USA for most of our history to help them with their pointless wars and their Soviet paranoia and have usually denied them, we've struggled for years to emerge with a distinct national identity, and you think because a right-wing Prime Minister won't get a vote of no confidence so soon, that's all going to become ash in our mouths? It won't be pretty, that much is for sure, but we've had worse right-wing PMs in our history. Brian Mulroney was in Ronald Reagan's pocket and made the Canadian economy practically useless thanks to NAFTA, John Diefenbaker who cancelled the biggest leap forward in aviation because Eisenhower bullied him (or because we couldn't afford it, I'm not sure), Joe Clark, who ran for less than a year when he tried to implement taxes that other PMs would implement later... I'm sure many of these guys were pretty personally ambitious, but did we ever let them paint their scary face on every wall, or burn important literature that was deemed "enemy propaganda". No, and we never will. Do you know why?

We are Canada, and we are a country that doesn't let that kind of shit happen. We elected a right-wing Prime Minister, who got a majority by the skin of his teeth, who was punished for contempt of Parliament with this new majority government (remember kids, if you bribe and piss off the right people, you too can grow up to be Prime Minister someday!), he's probably going to let the War in Afghanistan carry on for as long as he wants, he's going to try and implement stupid government programs, he's going to give handouts to big corporations and jack taxes for normal folk, he's going to keep human rights in the 1950s against the ideals of one of the most egalitarian countries in the world, do you know why none of this matters?

167 MEN AND WOMEN, AND THE ONE MAN IN CHARGE OF THEM, DON'T MAKE UP THIS COUNTRY.

Sure, the US might be a left-wing wonderland right now, with Obama catching Osama Bin Laden and everything (sort of like how Harper "saved the economy", lol), but it's still a country where people like Glenn Beck and Pat Robertson make millions of dollars and influence people's politics, while demagogues like them wouldn't even get the time of day up here. It's the kind of country where people care more about who moves on in Dancing With the Stars than about the atrocities going on in their own backyard. It's the kind of country where I'd need to pay thousands of dollars or be part of a Draconian health insurance program because it's one of the last countries in the world to wrap its head around government-provided health care. Sure, I'd love a left-wing government, and I'd be over the moon if Jack Layton was our next Prime Minister, but you know why I don't think prolonged exposure to Conservatism is going to destroy my country?

Because a country is its people, its places, its culture, and its attitude. It's where I go when I walk out into the street, it's one of the things that is one of the contributing factors to my own form of creativity. It's a country that's produced music like Arcade Fire, writers like Yann Martel, actors like Donald Sutherland, inventions like insulin, historical figures like Tommy Douglas and Lester B. Pearson (I know he was a PM too, but just go with it). A country that lets itself be defined by its leadership is a weak country, like 1930s Germany, crippled by a World War, brought back to power by a dictator. Civil-war America, defined by figures like Lee, Grant, and Lincoln, was carried through trouble times not just by leaders like this, but by figures like Longfellow, Stowe, and Twain. Anyone that thinks this country is "doomed" because we elected a guy who is a lot like the UK's equally benign David Cameron clearly doesn't think much of their country. You'll think one dude's going to send the whole thing tumbling down in his four-year term because he won't let you smoke pot or marry someone with the same genitalia?

I like to think a strong country has a certain national nature that its leaders can only influence if it's not anathema to it; no leader can make a country his own personal plaything, unless it is too weak to resist. This great country of mine has had dozens of opportunities to crumble, ranging from repeated risks of invasion, national terrorism, riots, rebellion, and economic hardship; I'm sure it can survive Stephen bloody Harper.

Ironically, the book I'm reading, Jasper Fforde's Something Rotten, the fourth book in the Thursday Next series, features a peculiarly charming political figure who wants to become Dictator of England, and very little is stopping him. This seemed unusually topical, until I remembered that in this book's version of England, it's basically owned by a corporation with 30 million employees, there's lots of time travel, there's lots of fictional characters that come into the book's "real world", like Hamlet, and the stability of this entire country, nay the entire world, relies on the pluck and determination of the main character, since the world is apparently too incompetent to handle itself. The similarities aren't that pertinent, and if I'm honest, I think the Thursday Next series is beginning to spin its wheels a little. I must try reading the Nursery Crimes or find the next book in the Shades of Grey series: the first book was interesting, if quite dense.

  • Mood: Annoyed
  • Listening to: Weezer, the Red Album
  • Reading: Something Rotten, by Jasper Fforde
  • Watching: Frost/Nixon
  • Playing: Braid
  • Eating: Mozzarella grilled cheese sandwich
  • Drinking: Coca-Cola

The Little Prince

Journal Entry: Sat Apr 9, 2011, 3:44 PM
As you may have ascertained, I've been in a somewhat poor mood lately. Between rather severe writer's block in my Script Frenzy script, trying to juggle six different tasks at once to find a decent job, and the crummy situation I have at home, I'm not myself. I'm lashing out at people that leave mildly insipid comments on the art I make, magnifying every little thing that happens to me, and I'm losing touch with what I love. I'm becoming sloppy, undisciplined, and forgetting what's important.

What should I do in these troubling times? One thing I like to do is read a good book.

At the moment, this book is "The Little Prince" by Antoine de Saint-Exupéry. A person of a certain age, or a certain nationality, may recognize the title. It's a children's book written and illustrated by a French aviator, which probably sounds like one of the most interesting possible Frenchmen you could meet at the time. I remembered this book from way, way, way back in my childhood. I may have read it, but I don't think I understood it.

It was such a wonderful little book, and it's given me a lot to think about. For those not familiar with the book, the narrator crashes his plane into the Sahara, and meets an unusual blond boy in the desert, who asks him to draw him a sheep. Seems like an innocuous request, but he really seems quite adamant about it. We later find out some things about the prince, like how he always asks questions, but never gives answers. He describes to the crashed pilot that he lives on a small asteroid, with three volcanoes, one that's extinct ("but you never know.") I don't want to spoil too much, but eventually, he decides to leave his little asteroid, and meets several other people on other nearby asteroids. He meets a king, who is "lord of all he surveys", but his asteroid is barely big enough to hold him and his throne. All his orders must be obeyed, but he must give orders "that his subjects can follow", like he orders the sun to set, but only at sunset. Things like that.

He meets a businessman then, who believes he owns all the stars because he's the first one to have that idea. He says that counting all the stars is "a matter of consequence", and the prince things that grown-ups "only care about figures". If you mentioned to someone that you met a new friend, would they say "What does his voice sound like? How is his laugh? What does he believe?", it would be "How old is he? Where did you meet him? What does he do?" They care most about what they can count, what they can measure, what they can see is correct or incorrect. Grown-ups are so odd, huh?

This was all pretty sobering to read. I'm dealing with all these flakes that tell me things like "this should be like that" or "this is good for reasons that I don't have". I was taking these figures seriously, when I shouldn't be. I was letting something I like be measured by people that think it's a matter of consequence, and they were trying to tell me it came up short. What I love shouldn't be like that. The Little Prince has shown me how to appreciate things again.

Children's books, to me, seem to have a much clearer idea of how to treat things. I had also recently read "The Phantom Tollbooth" by Norton Juster, a book that put a character who's bored and numb to life, like I sometimes am, and he goes to a special place called the Kingdom of Wisdom. When there, he encountered many places and things that represented various elements of life, from colour, words, numbers and reality, to the negative things, like triviality, deceit, illogic, and, well... figures. The Senses Taker, who tries to exhaust Milo and his friends by demanding various pointless facts from them ("Tell me when you were born, where you were born, how were you born, why you were born...") This seems to parallel the red-faced businessman counting all the stars.

A lot of books written for adults, they concern themselves with where people go, what they do when they get there, and how it's important to where they're going to go next. They concern themselves with who's honest, who's dishonest, who's helping, who's not, who is good, who is bad. If you were pressed about why they're doing all this, they'd say "To get the secret plans," "To break up the child sex ring," or "Because they need to."  Nothing wrong with this, but in a kid's book, if these things are happening, the reasons why would be "To stop evil," "To teach the protagonist something important," or "To show something new." Sometimes I rely on a book for kids to give a good, clear bit of truth, that isn't buried under literary conventions. A lot of people ask me "Why are you reading a book for children?" but I tell "A book written for children isn't a book only for children." Why are they so concerned with the figure of the genre written on the back cover?

So, to sum up, I've read "The Little Prince" after however knows how many years, and it's made me feel a lot better, after I've had a lot of annoying crap to deal with lately. You should think about it: it's true that wisdom come from the mouths of children, even if they look like grown-ups.

  • Mood: Content
  • Listening to: The radio
  • Reading: The Little Prince (obviously)
  • Watching: Iron Man
  • Playing: Paper Mario
  • Eating: Kraft Dinner
  • Drinking: Pepsi

Something That's Gotten to Me

Journal Entry: Thu Apr 7, 2011, 7:38 PM
Maybe this is just one of the things I should be taking in stride, but I am finding difficulty in it. Maybe because it plays up something that a lot of artists worry about, maybe it's because I can never really find a satisfactory reasoning for it (certainly from the people I'm trying to talk to about it), but as of late, something has been really grinding my gears.

Some days ago, I drew this:


It's a bit of fanart, for a video game. I had worked very hard to draw it, and I liked the result when it was done, but thus far, most of the interest that it has attracted have been people pointing out that the character on the right, the villain from the game, is supposed to have long hair. Not anything about the drawing, of course (besides the equally insubstantial and annoying "It's awesome!"), but that I should not have drawn the character on the right with short hair.

...See, when I draw something, I like to have a lot of reference on hand. Here are the references I have found for that character on the right:

[link] [link] [link] [link]

Looking at these, you may be inclined to think that this character never removes her pirate's cap, and that her hair is rather short-cropped.

Ah, but you would be remiss. You see, this character first appeared in a Game Boy game, which came out nine years ago. I was vigorously interested in the game at the time, but I sadly couldn't play it, because the Game Boy was on its way out, and copies of the game were scarce in my native Canada. Even if I could find it, I wouldn't have been able to buy it, since I was 13 at the time.

But had I played it, and more importantly, had I played it all the way to the end, I would have seen this character remove her hat, and a headful of waist-length hair would have cascaded across her shoulders. Let me reiterate that I would have had to beaten the game to know this, as there were no screenshots of this event, no official game artwork depicting this, and looking at those reference images, she has short hair! Cartoon logic states that she could probably tuck it away in that small hat, but people are fully capable of letting their hair down while wearing a hat, even in cartoons. Stuffing it in your hat when you don’t have to seems inconvenient and unnecessary, especially if by the same “cartoon logic” that keeps all that hair up there, you wouldn’t have to worry about it tangling or snagging on anything if you let it down.

When I raised objection to this, some of them said "There, there. You wouldn't have known this if you hadn't beaten the game, like I did," which is slightly facetious since, while I was 13 when it came out, they would have been, like, 5. If they did play the game, it was probably years later, on a ROM, when they didn't have to pay for it. Or, failing that, they saw a Let's Play on YouTube. I’m not above such conveniences, of course, but I don’t need to be patronized because I did not want to rip off this game, and thus did not know this detail.

Even if I did know in advance, I still wanted to draw her hair short. Originally, in the description, I said that I “imagine, since I’ve never seen her hat off, she must have a bad case of hat hair.” This is technically a true statement, since I hadn’t seen her hat off, even though it did happen at one point. Later, I changed it to “the spell vapourized her hair”, because I still think that costume is more embarrassing if you also had short, spiky, messed-up hair to go with it. None of this matters, of course; whether I did or didn’t know this character had long hair, I still wanted to draw it that way, and people still felt the urge to “correct” me.

One person argued that it’s “human nature” to correct glaring inaccuracies in a drawing, also making it seem like they don’t take any responsibility for their opinions, only willing to point out the things that bolster them (like that they beat a video game that I didn’t beat) and pass off anything else to an external influence. “Oh, I don’t actually think that, it’s just human nature!”

Look, drawing Sonic the Hedgehog in a colour other than blue is an inaccuracy. Making Mario thin is an inaccuracy. Giving a character a haircut isn’t an inaccuracy. She still looks like the character she looks like, and when I looked at her, I saw a character with short hair. I’m sorry I didn’t play through her entire game because I thought there would be an important nugget of detail waiting for me at the end.

The entire idea behind fanart is that you want to take a character you like and do something with them. In that example, I wanted them to switch costumes in a humourous fashion. Examples range from drawing a character in a different costume to drawing them in a different gender, if you’re into that kind of thing, and this approach is usually celebrated. Apparently with me, though, my fanarts are held to a higher level of scrutiny. Doesn’t matter how good the drawing actually is, I get one thing wrong, by God I’m going to hear about it. You may try to “apologize” later by saying the drawing is awesome “anyway”. I’m a believer in honest criticism, and think if something is wrong with a work of art, it should be pointed out, but pointing out that a character has “incorrect hair”, this isn't criticism. There is a difference between a criticism and a pedantic nitpick, and there is also a difference between criticism and empty praise (like calling it “awesome” and then not saying anything else).

Other artists are apparently allowed to run free and do whatever they want with characters they like, but I have to stick to a model sheet. Is this because I professed “ignorance” of the character because I had never seen her with her hat off? I didn’t say “She never takes her hat off”, I said “I have never seen her take her hat off.” That is technically a true statement, and even though I corrected it, people are still telling me that her hair is wrong. Even if it is, how is that ANYONE’S business? Did my artistic license expire, and everyone else is reminding me to get it “renewed”?

My point is, I work hard on my art. I spend a lot of time on it, and I like to post it on DeviantArt, hoping people would be interested in it. When you make a drawing you’re particularly happy with, and most of the comments are just people telling you that you did something “wrong”, and it’s not even something important (at least one person told me that her hand was backwards and recommended I fix it; this is a habit I occasionally fall into, and am actively trying to correct), how would you react? And then when you point out what a fucking pedantic detail this is, and they say “Oh, don’t be like that, this drawing is awesome anyway”, so you go from meaningless correction to even more meaningless adulation designed to distract you, this doesn’t help too well. And when someone tells you this is “just something people do”, and yet the first example of it are comments on YOUR drawing, then what? Honestly…

I’ll be fair, only one or two people have pointed out this detail, and the drawing is getting a lot of favourites, so this criticism might have run its course. But since only, like, three or four people ever comment on my works, that is still a pretty significant number to get worked up about this. It may sound selfish, but I like it when people think I did good, and no one on DeviantArt says it that often. I’m trying very hard to get better, and when most of the opinions on my latest drawing boil down to “I knew something obscure and you didn’t,” it’s disheartening.

On a slight diversion, there’s the phenomenon of a fanbase being so exasperating, that whatever they’re fans of seems worse because of it. I lost interest in Invader Zim (Jhonen Vasquez’s whole body of work, actually) because its fans still act like screeching preteen Goths, even though now most of them are in their 20s. It’s been said that Joss Whedon’s fans are the worst things about Joss Whedon’s works, and I lost interest in Seth MacFarlane’s shows when I discovered that his fans would (and did) follow him off a proverbial cliff, if it struck his fancy, and frankly, I’m so creeped out by the recent fervour behind My Little Pony: Friendship is Magic amongst grown men, I’m finding it hard to get into the show myself, no matter how much these same manchildren bang on about how “well-written” and “well-animated” it is (granted, it is, but still).

Hopefully this will pass, but some of the Shantae fandom has proven themselves such a pack of pedantic nerds, that I’m now slightly repulsed just by looking at her. A lot of the fandoms close to me, I like to think they can withstand the idiocy that surrounds them, but in this one, I’m not certain. The things I like about it are things like the fun character designs, the amusing story, the colourful setting, the engaging gameplay, and most significant, the notion that it’s an original, honest production by a small group of dudes that had an idea, and wanted to do something with it (sort of like what I like about Cave Story). All this is threatened by the notion that, when I’m playing it, there’s someone else out there playing it, scrutinizing every wee detail about it like it’s bloody Star Trek. The people that like it can’t just enjoy it, they have to make sure it’s universally respected. Since I hadn’t been able to play any of the games, and didn’t want to download a ROM of it because I feel bad ripping off a company staffed by about six guys as opposed to a cocky mega-corporation that certainly doesn’t need my $40 as much as I do, I’m being punished for it. Maybe I’ll keep not playing the games, as much as I might like to, because I want to appreciate it, not index it. It could just be one or two bad apples, every fandom has them, but them finding my drawing, in internet terms is like two bits of space dust that happen to collide with one other bit of space dust. Given how unlikely it is that the very few twerps this fandom has attracted have happened across my drawing, and I'm not yet popular enough for massive amounts of people to see it, Occam's razor suggests that this fandom has a lot of people like this, and a couple of them came across my work.

The fandoms that I either fell out of or could never form an interest in, its fans were larger than the thing they were appreciating. I liked Family Guy when it first came out, then Seth MacFarlane got to remake the show three different times, with one premise stretched thinly across all of them because its imbecile fans would watch all of them, so screw that. I can’t formulate an authentic interest in My Little Pony: Friendship is Magic, because its fans seem to think it’s mankind’s greatest recent achievement, when to me, it’s a pretty typical children’s show (far, far better than its 80s version, and with more effort invested in it than seemed necessary, but lowered expectations doth not a great show make). I may still be able to appreciate Shantae as a cult phenomenon, because of its authentic spirit, but if a bunch of people are going to come out of the woodwork and say I’m not liking it enough by their pedantic standard, then I’m not sure it’ll hold up. We’ll have to see.

Cliff’s notes: I worked hard on something, the people commenting on it mostly said one irrelevant thing about it, it’s gotten to me, why do people act like this, and why does it only seem like it happens to me? And again, nothing’s changed, but it was at least good to blow off some steam. If you actually read all this, and gave it some thought, thanks so much! I appreciate it!

Oh, and remember,
:thumb156255220:
Click here for more info: [link]

  • Mood: Rant
  • Listening to: KO - Moving Mountains
  • Reading: Tegami Bachi
  • Watching: Source Code. I'm not sure I fully got it.
  • Playing: Sin and Punishment: Star Successor
  • Eating: Pulled pork sandwich
  • Drinking: Pepsi Lime

Commissions

Journal Entry: Tue Mar 15, 2011, 5:50 PM
Well my 20,000th hit came and went without anyone marking it, but no matter, I will use this opportunity for something else! I will start taking commissions! I've become more confident in my artistic abilities over the last little bit, and there's enough on my account that people have a general idea of my style. I think I'd like to be able to start drawing things for people. Here are my rates:

Sketch - $5

A basic sketch done on acid-free sketch paper, or in a digital drawing program, like SAI, Photoshop or OpenCanvas.

Digital Inks - $8

Cleaned-up inks done with a digital drawing program. I can add flat colours at no extra charge if you like.

Digital Drawing, No BG - $12

A digital drawing, drawn, inked, fully coloured and shaded, but with no background.

Digital Drawing, With BG - $15

Sketched, inked, fully coloured, shaded, and a background. It will be a drawn background, and not a photo background, like on the right.

Traditional Inks - $20

A traditional drawing inked with India ink or Pigma Microns. I need an excuse to draw more of these.

EACH DRAWING IS FOR ONE FULL-BODY OR WAIST-UP CHARACTER, ADD $3 FOR EACH ADDITIONAL CHARACTER, SUBTRACT $3 IF IT'S A BUST DRAWING, IN ANY STYLE.



IF I'VE DRAWN A TRADITIONAL SKETCH, EVEN IF IT'S FOR A DIGITAL COMMISSION, I CAN MAIL IT TO YOU FOR $5. I MAY NOT ALWAYS DO A PHYSICAL SKETCH BEFOREHAND, THOUGH, SO BE SURE TO SPECIFICALLY REQUEST ONE IF YOU WANT IT. MAILING TRADITIONAL INKS WILL BE $7, SINCE THEY'RE MORE DIFFICULT TO SHIP.


I'd be willing to draw any number of things, from people to animals to fanart to anthro characters, but I do have a few guidelines: no fetish art! That means no yiff, no vore, no inflation, nothing like that. I'm perfectly willing to draw mature art or nudity, but I'll decide that on a drawing-by-drawing basis.

I accept payment through PayPal. If you're interested, send me a note with a description of what you would like drawn, what kind of commission you would like, and any reference images that I may find helpful. I'll provide you with my PayPal e-mail if you're interested in a commission. Can't wait to hear from you!

  • Mood: Exhilarated
  • Listening to: The Cave - Mumford and Sons
  • Reading: Self, by Yann Martel
  • Watching: Rango. Fabulous movie!
  • Playing: NES Tetris, Nintendo version
  • Eating: Penne and cheese
  • Drinking: Capuccino-flavoured milk

500 Hits Away

Journal Entry: Mon Feb 21, 2011, 7:43 AM
Hi, just a little reminder that I'm 500 visits away from my 20,000th kiriban. If you're my 20,000th visitor, and can prove it with a screen capture of my page, I'll draw you whatever you want! Best of luck!

  • Mood: Amused
  • Listening to: http://proteys.info/404/
  • Reading: Dirk Gently's Holistic Detective Agency
  • Watching: Arrested Development
  • Playing: to win
  • Eating: Cheese pizza
  • Drinking: Pepsi Throwback

A Celebration of the Positive

Journal Entry: Sat Feb 12, 2011, 7:37 PM
I wasn't happy leaving such a pessimistic journal on my page, so I've decided to replace it with a celebration of the positive.

With all the things bothering me as of late, if I can just sit back and let myself think, I realize it does me no good to nitpick and natter. Sometimes it has to be said, certainly, but this time, I want it archived.

What is positive? It's a mindset one should pursue if he wants to do great things. Even if someone is feeling on the negative side, if he makes it into something great, it becomes a positive. Dark works of art, exposing the conceit and dread someone may feel, even just to trap it on a canvas, and let it be seen by people that otherwise wouldn't know of these feelings of yours, are a positive.

And people will keep making things if they feel positive. DeviantArt is a place of positivity. Even through all the moderation muckety-muck and the occasional lapse in optimism, it will return when you see all the art and creation happening around you, and desire to become a part of it. Even terrible or meaningless art stems from an act of positivity, and that, at least can be appreciated.

It is in this state that I wonder what other people see as positive. What, in your own views, do you see around you as emanating positivity? Is it something abstract, or something definite? I'd really like to know. :)

  • Mood: Optimism
  • Listening to: Tommy: The Movie Soundtrack
  • Reading: The Complete Book of Drawing, by Barrington Barber
  • Watching: Red
  • Playing: Little Nemo: The Dream Master
  • Eating: The marshmallows in hot chocolate
  • Drinking: Hot chocolate with marshmallows in it

Pointy Ears and Belts

Journal Entry: Sat Feb 12, 2011, 4:40 PM
One reason that I enjoy DeviantArt is because it's a large and varied community of amateur and professional artists that allows for people all over the world to experience and know about many different kinds of contemporary art and media. One reason that I hate it is because it's also a breeding ground for popular artistic fetishes and fads that rise to immense popularity and accolades because it's a tweak of something on a popular TV show or comic book. DeviantArt often can't tell the difference between the two.

To support this first view of DeviantArt I have, and to criticize the second, I tried founding my own group, :iconanthro-gratia-artis:. This group is basically to promote anthro art as distinct from the furry fandom. Anthro is, to me, one of the most compelling artistic subjects there is, dating back almost as far as art itself, and yet furry is one of the most fixated, emotionally hollow "art forms" there is. Nothing drawn there exists for its own sake; it's made for a very particular audience for very particular ends. Both extremes of my artistic opinions encompass the same subject, so I wanted to do something about it.

It's going well so far, I suppose, but it's hard to keep up steam in the group. There's a few contributors, and I'm diligently looking all over DeviantArt for art that's worth being exhibited, but now that it's not new and exciting, interest in it is on the slip. New members and contributors are slow in coming, and since I'm the one that usually submits art to the gallery and favourites, the group is practically like my second DeviantArt account. Hopefully that will turn around soon, but for now, it's disheartening.

So with all this going on, the results of a contest at :iconstarroadguardian: have just been announced. I dashed together an entry for it, not really expecting to win, but hoping I had a chance. I didn't place, but the entry I voted for, this one [link] from :iconloopy-lupe:, won second.

What won first? [link] by :iconzantchan:

Now, looking at that, I have a question for you. Some of you might not be familiar with the character depicted here. His name is Geno, and he looks like this: [link]

Would you say he looks similar to this: [link]

Really? You wouldn't? That's strange, because according to a majority of voters, he damn well should.

This work doesn't come off to me as a re-imagining or a modernization of a character, both perfectly good creative approaches. It seems more to me like a "better idea" for the character. Though she's apparently a fangirl for him, she probably thinks he would be greatly improved if he was an elf, had an excessive number of belts, jewelry, a more aggressive costume... basically if he was something else. Something you probably saw on Cartoon Network or Disney XD. Something that isn't the character you fell in love with.

Basically if he appealed to the artist's fetishes.

Sure, it's fanart, and artistic license is expected (hell, in my entry Geno's legs aren't supposed to be this long: [link], but you presumably draw fanart because you like the character. If you take a character and basically change everything about him, either you didn't really like him and were just pretending to, or you think he'd be a "cool" starting point for your own character that happens to have the same name and general concept.

And what's the result of this? It wins the contest, is soundly congratulated as "the best", and this artist's method is encouraged and praised. Geno should look like this, because if he was actually a giant living toy with guns in his fingers, that's not as good as something that looks like a cross between Link and Squall Leonhart. Maybe it's just because it's very colourful, but that situation is no better.

This was the straw that broke the camel's back. A well-drawn and energetic piece full of personality is considered "second" to fangirlism drawn with Copics. I'm sure it was hard to draw in its own way, and never mind that my entry didn't even place; I knew I rushed it for this contest, and wasn't happy with the end result. That's not the point: the point is, even if I drew it well, it was missing an important ingredient: derivativeness. I wasn't actually supposed to like the character I was drawing, I was supposed to like the idea of the character, then mould and squish him into whatever is more familiar. Nothing can be just so, it has to conform to whatever the squealing preteen masses like. I can try my best, but until I learn to be derivative, I'm wasting my time.

It's probably also not fair to me to criticize the work of a pink little girl, but we're all equals on the internet, and we must speak our minds wherever we ought to. If I think a drawing is trite and overrated, and yet it's lauded as a great achievement, I'm going to call shenanigans. It's especially important for younger users: she's approaching adulthood, and if it's important to her, her art should be reaching adulthood, as well.

...DeviantArt, I try to like you. I try to see you as a great platform for artists to get their work out there, meet other artists, discover amazing new art, and help themselves improve. So why do you keep disillusioning me like this? Why does it keep becoming a junior high school playground? I know it's not your fault, it's the fault of your younger, less developed users, but I, and a lot of other users, are trying to use DeviantArt for the purposes that I described.

This isn't reactionary to losing the contest; I've had this frustration pent-up for a while, and this finally gave me a way to vent it. I'd probably be told that it's futile to try and change the internet and the people that inhabit it, but the way I see it, saying things are futile is as much an opinion is saying it isn't. You can say yours, I should say mine.

  • Mood: Unheard
  • Listening to: Ellipse - Imogen Heap
  • Reading: The paper
  • Watching: The Cat Returns
  • Playing: Super Smash Bros. Brawl
  • Eating: Quiznos
  • Drinking: Orange juice

20,000 Kiriban

Journal Entry: Thu Feb 10, 2011, 5:43 AM
Other people are doing this kiriban thing, where they'll draw someone a picture if they take a screencap of a notable pageview, so I think I'll get in on that action, as well.

I'm just under 800 views from 20,000, and if one of you lucky Deviants are my 20,000th viewer and can prove it with a screencap, I will draw you - yes, YOU - whatever you like. Just note me with a link to your screenshot and a request of what you'd like drawn when the time comes. Good luck!

  • Mood: Lonely
  • Listening to: The wind
  • Reading: The Well of Lost Plots, by Jasper Fforde
  • Watching: The King's Speech
  • Playing: Super Mario RPG
  • Eating: Froot Loops
  • Drinking: Pepsi Throwback

2011's To-Do List

Journal Entry: Sat Jan 1, 2011, 8:24 AM
Happy new year. Everyone pretty much knows that new year's resolutions always fall by the wayside basically as soon as anyone makes them, it's just a fact of nature. In that spirit, then, rather than making a set of resolutions, I'm lining up a to-do list for the year. And here we are:


  • Get my webcomic, The Great Mistakes, online.

  • Get a literary agent, and get some of my writing published. Hopefully a novel, but some short stories could be published, too.

  • Complete my other novels, and start a few more.

  • Get a new animation reel done to impress an animation studio and get hired there.

  • Get my own damn place.

  • Make an animated comic for *humon's Scandinavia and the World.

  • Draw much more consistently, maybe two or three Deviations a week this year.

  • Save up my money to get a Nintendo 3DS when it comes out.

  • Find a girlfriend, maybe?


  • There's probably some other things about holding down a steady job and paying off my student loan finally, but those are more automatic considerations, shall we say. At this point, I really should focus on moving ahead with my career, rather than trying to work at Wal-Mart.

    2010 went fairly well, but it felt like a warm-up to some bigger things this year. Chaaaaarge!

  • Mood: Excited
  • Listening to: Queen's "Princes of the Universe"
  • Reading: Beatrice and Virgil, by Yann Martel
  • Watching: Highlander
  • Playing: Sonic Colors
  • Eating: Too many damn turkey sandwiches
  • Drinking: Pepsi Lime

Obligatory Christmas Journal

Journal Entry: Sat Dec 25, 2010, 12:22 PM
Merry Christmas and so on! Have you been done well this fine day?

I got some pretty neat gifts. I got a Studio Ghibli DVD collection with 12 movies, Fantasia and Fantasia 2000 on Blu-Ray, and... well, that was everything of note, actually. My sister's still coming with some more gifts, though, there might be a few surprises.

Anyways, now time to settle down and watch the hilariously overdone 2009 version of A Christmas Carol. Catch ya later.

EDIT: I got this from my sister:



So that was nice.

  • Mood: Artistic
  • Listening to: A Charlie Brown Christmas
  • Reading: The Alchemist, by Paulo Coelho
  • Watching: A Christmas Carol (2009)
  • Playing: Zack and Wiki: Quest for Barbaros' Treasure
  • Eating: Terry's Chocolate Orange
  • Drinking: Cherry Amp Energy Drink

Premium Subscription Loveliness!

Journal Entry: Fri Nov 19, 2010, 12:36 PM
I noticed that big blue button advertising a Premium Subscription sale today, and my brother :iconducks-own: wasn't sure what to get me, so he got me a 2-year premium subscription as an early Christmas present! I'm using one of these new skins for now, before I try to make my own, and I've got to go around and try and play with some of the new features I have access to. Yay!

As for what's going on at the moment, I'm a trifle behind on my NaNoWriMo due to my new bookstore job, but this video: [link] has reassured me that what I'm doing is worthwhile. Here's hoping I can catch up! :strong:

  • Mood: Jolly
  • Listening to: The soothing sounds of nature
  • Reading: Shades of Grey, by Jasper Fforde
  • Watching: Harry Potter and the Deathly Hallows
  • Playing: Paper Mario
  • Eating: Wendy's Bacon Mushroom Melt, *drool*
  • Drinking: Pepsi Lime
  • Mood: Stuck
  • Listening to: The Sherlock Holmes Soundtrack
  • Reading: The Lion, The Witch and the Wardrobe, by CS Lewis
  • Watching: Dark City
  • Playing: Sonic Adventure
  • Eating: Club sandwich with honey garlic chicken
  • Drinking: Milk with too much capucchino-syrup in it
Does everyone have this thing about their art that, no matter how hard they try to avoid or overcome it, they just can't seem to shake?

For me, it's that I draw one of my hands on the wrong way. I usually correct it, so there's probably no examples in my gallery or scrapbook, but I never seem to notice that I put the thumb on the wrong side of the hand until after I've finished the drawing. This must happen from, like, anywhere between a half and two-thirds of the things I draw, and no matter how much I try to be aware of it, I only ever notice it after I'm done or after someone points it out to me.

It's especially likely if I have the hand posed in a complex way, like in a fist, or facing in a certain direction, or when one hand is facing a different way than the other. Often it's the first hand that I draw. It's a really annoying habit, and I have to try my best to cull it as quickly as I can.

What are some things that keep popping up in your own artwork that you know you need to stop?
  • Mood: Sunny Mood
  • Listening to: The Suburbs, by Arcade Fire
  • Reading: 2011 Novel and Short Story Writer's Market
  • Watching: The Secret of Kells
  • Playing: Scott Pilgrim vs. The World: The Game
  • Eating: Philly Cheesesteak
  • Drinking: Pepsi
Well, people aren't quite ready to move on about Scott Pilgrim, so I guess I'll press on with it, as well.

First, let's look at the facts. It's a film starring Michael Cera and Mary Elizabeth Winstead as the two romantic leads, buffeted by a cast of hip young stars like Kieran Culkin and Jason Shwartzmann. It seems to be a rallying point around which the indie filmgoing public decries the failure of American cinema in this day and age, rationalizing why it's failing and eagerly awaiting "the DVD sales".

To be frank, I'm sick to death of it, and the movie's only been out for three weeks. I lost interest in Scott Pilgrim after Volume 4 came out, as you probably know, but it seems like everyone else has just been winding up for this being the next media sensation. Now that that hasn't happened, they're expelling this pent-up energy with incredulity and rage against the ignorant public.

As someone trying his best to stand outside all this ballyhoo, this all just leads me to wonder if this movie would have worked better if it was an animated film.

There's a couple reasons for this. Besides the fact that I think animation generally kicks ass, one of the things about Scott Pilgrim that appealed to me, and I'm sure most of its fans, was its art style. The bold, thick lines defining the characters in big, abstract swoops and tones; volume was secondary to expression and direction. Reading it, it practically looked animated. This could make for an interesting 3D-animated film, but I think the style, with its liberal use of perspective and volumes, would do better in 2D.

You all may scoff, arguing that this isn't a children's story and no one has an interest in animated films these days, especially a traditionally-animated one like I'd be most likely to fantasize about, but again, let's look at the facts.

Disney and Pixar films these days have budgets ranging between $80 million and $200 million. It could be argued that animation doesn't come cheap, but I'd argue that you're looking at the wrong animation. The big mainstream animated flicks from Disney, Pixar and Dreamworks might grab all the headlines, but independent productions are becoming of greater interest these days. Films like The Triplets of Belleville, Persepolis and The Secret of Kells, and even productions like Fantastic Mr. Fox and Coraline show that people are recognizing animation from wherever it comes. Films like Triplets of Belleville and Persepolis are also showing that animation can still be of interest to adults, despite Disney's best efforts to make them seem like "kid's stuff".

Scott Pilgrim vs. The World had a comparable budget to Pixar films like Finding Nemo and Monsters Inc., but it was in live-action. 3D animation is expensive to produce, despite it being hailed as "easier" and "more appealing". The reason for this is that nothing in a 3D film can be easily faked. Every tic and quirk about a 3D animated character can't be left in the hands of the actor playing him, it all has to be made by the animators, and the slightest oversight is going to be noticed on the big screen. Also, to render everything from the stitching in Woody's shirt to the big fiery explosions in How to Train Your Dragon, they need thousands of computers to crunch the numbers that make those effects work. None of this can be glossed over if you want your movie to really be successful.

A live-action film is different. If you want to, you can shoot it at a real place, and you probably won't need hundreds of computers to make it look right, maybe just some lights and a talented DOP. If you want a particular character to do something, you tell just one person (the actor) instead of hundreds or so (the animators). Lots of digital correction is often used in live-action films, but it's not strictly necessary. With 3D animated films, a big budget is a necessary investment. With live-action films, it's a stylistic decision. Most of Scott Pilgrim's budget was probably spent on digital colour correction, bombastic effects, and licensing music.

2D films can go either way. The Princess and the Frog had a budget of $105 million, mainly because Disney had to rebuild its whole 2D department to make the film, and Disney's budgets tend to be quite bloated anyway. 2D animation is still much in the hands of the smaller studios at the moment, though, and a film like The Secret of Kells, which was a beautiful film, was made on a budget of €6,500,000, which is just over $8,000,000. It didn't get much distribution in North America, but it did get a surprise Oscar nomination. Maybe its budget was low because it was only 75 minutes long, but seriously? How much do 15 more minutes cost?

Maybe The Secret of Kells was too much of a low-key production, you might say. It was made in Ireland, Belgium and France, perhaps they just work for less money, and they probably made the whole thing in Adobe Flash. Okay then, how about this movie:

[link]

Budget? $19 million. Another example, Howl's Moving Castle, cost $34 million, and it was longer than Scott Pilgrim vs. The World. This makes me really confused; these films are spectacular, so why can't they make films like this in America on similar budgets? More demanding unions? Do people in other countries just work harder? Is cocaine added into the budget of American films, what?

The fact remains that an animated Scott Pilgrim film COULD be made on a budget smaller than the film we ended up with. It seems more suited to its effects-heavy presentation. In a live-action movie, putting the effects behind, in front of, or next to all the actors and sets is an entire extra set of work to do. You really have to fight reality to do that kind of thing. Those effects are just naturally part of the animation process; you don't have to replace Michael Cera with a picture-perfect computer version of him just before he gets thrown into a building, the animated Scott Pilgrim just gets thrown into a building! Easy-peasey! They wouldn't have to throw more money at the movie just to fake it. More clever implementations of video game references could be placed in if the film was animated as well; it could switch from the hand-drawn style to Paul Robertson's awesome pixel-animated style. Hell, this way the entire movie could be an elaborate video game or comic reference, instead of just having a jarring little thing pop up every so often to remind us. Hell, Nelvana could have done the animation, and it would be a Canadian production of a Canadian comic book!

I don't know why it wasn't animated. Maybe Edgar Wright just can't direct animation. Maybe Universal just wasn't set up for an animated feature. Maybe they thought no one would see it if it was animated (and no one saw it anyway, so that was kind of a moot point. The people that were hyped up about Scott Pilgrim in general would have seen it regardless). Maybe they thought it would look ridiculous, because a movie with a super-powered vegan needs absolute verisimilitude. It's pretty hard to know for sure, but let me ask you something. Let's say you saw these two posters next to each other on the wall of your local movie theatre:

[link]
[link]

Which movie would YOU rather see?
  • Mood: Content
  • Listening to: Mario Galaxy 2 soundtrack
  • Reading: The Magician's Nephew, by C.S. Lewis
  • Watching: Dark City: The Director's Cut
  • Playing: Super Mario Bros 3
  • Eating: Personal pan pizza
  • Drinking: Cherry Amp Energy Drink
Well, after all the video game tie-ins, TV spots, and hoopla surrounding Scott Pilgrim vs. the World, what finally happened? It's opened to glowing reviews, and subsequently tanked at the box office. It opened at #5, raking in $11 million or so. It dropped to #10 the next week, bringing in $5 million.

I can say that I'm relatively surprised. I thought, given what a bang-up critical reception it's gotten for its unapologetic visual style and reference-laden humour (though they disliked the plot and Michael Cera, much as I expected) and how feverishly advertised it's been, it would have at least opened in #2 or #3. Instead, The Expendables opens at #1, which suggests that moviegoers really wanted to go see geriatric action stars fantasize that its the '80s again. I was enthusiastic about the idea when I first heard about it, but I can safely say my interest dwindled as its release date neared.

Normally this wouldn't bother me, especially of a movie I had a fairly lukewarm opinion of, but the film has cost around $90 million to make. Those big "PWOMP!"s that appeared whenever someone punched someone else didn't come cheap. Similarly budgeted movies, like M. Night Shyamalan's The Last Straw-erm, Airbender, get to make THEIR budgets back, but not this? Most summer movies are an affront to the filmgoing public, and when a sincere effort like Scott Pilgrim comes around and is soundly ignored, that leaves us with just one question:

What in the hell happened? It probably ties in with why I dreaded this film's release from its inception. It looked as though no expense was spared for this movie, and ultimately, it was a movie about a kid from Toronto trying to keep his girlfriend by throwing himself into video-game land. This is a plot that works better in a bright orange comic book you spot on the shelf and take home to read, it doesn't communicate itself quite as effectively on a bright red poster as you walk into the movies. It's not that you can't make movies about this kind of thing, but there's certain indelible facts about how movies work that the premise has to adapt to. Comic books are a forgiving medium, like it is with most books, in that we can grasp much of what it's about while we hold it in our hands, flip through it, read the back, etc.

With a movie, we only have reviews, which probably wouldn't have helped because Scott Pilgrim's core audience would have gone to see it anyway, and we have the marketing campaign. Most of the trailers and TV spots for the film have had the same breakneck pace and loud visual style that the film supposedly has (I didn't see it, so I'm going on what everyone else says about it), but it can't communicate the premise effectively. As you no-doubt know, most comic book-to-film adaptations, their marketing practically writes itself. Put Spider-Man on a poster, and not much has to be said. Many comic books, even lesser-known ones like Watchmen, have really iconic designs, and really simple premises that, in Watchmen's case, unfold into complex, engaging plots. No one ever said that something that starts simple has to stay simple.

Scott Pilgrim's premise is "This ordinary Toronto kid doesn't have any superpowers, but he's going to beat up seven people to win the woman he loves, and there will be loads of video game references." You can't write that all on a poster, and instead we get this red poster with Scott going "BYOWWWW!" on his Rickenbacker, and a tagline "An Epic of Epic Epicness". What's that supposed to mean? Maybe most average filmgoers find the overuse of the terms "Epic" and "Awesome" as tedious as I do; it's like this generation's "Tubular" and "Radical".

Some things are lost in the transition to film, as well, and their omissions can be obvious. One of the things most appealing about Scott Pilgrim as a comic was its bombastic art style, where the characters were simply drawn with bold, dark lines, simple shapes, and bright, expressive faces with huge eyes and mouths. You portray these characters as people in a costume designer's idea of hip indie fashion, you're going to lose something. This might have worked well as an animated film, but (pardon me while I wipe away a tear,) who wants to pay for an animated film these days?

Points could also be said about the comic's light humour being dumbed down and so forth, but the fact is that no one's really going to be made aware of that by the poster. All they can see is they're not sure what to make of this movie, and who can blame them?

Other people have suggested their own theories about Scott Pilgrim's earnings. One person thinks this movie was made for an incredibly specific audience, and one that was apparently far smaller than Universal Pictures thought. Word to the wise, Hollywood: not every comic book buff is the Wachowshi Brothers. This article posits a few reasons: it's difficult to figure out what it is ("Is it a comedy or action? Is Scott a hero, or a geek?"), it's just another comic book movie during a fad that's brought us Jonah Hex and Wanted, Michael Cera is in it, to the rather odd reason that, since it's being released on the tail-end of a recession, a movie about a 23-year old slacker who plays in a band and doesn't really have a job isn't something people want to see. That one's a particular head-scrather; I'm a 23-year-old Canadian slacker, and I don't resent him and want to avoid his movie. I would have found it identifiable if he wasn't collecting 1UPs and punching people so hard in the face that it makes the camera shake.

For contrast, let's examine another movie based on a niche-appeal comic book, April's Kick-Ass. It managed to create a bright and vivid visual style with costumes and lighting, rather than the Robert Rodriguez-style digital effects Edgar Wright stuffed Scott Pilgrim with. As a result, it was a third of Scott's budget (and I'm sure a healthy chunk of it went to Red Mist's tricked-out Mustang). Also, I went to go see it. I didn't particularly want to, but I saw the hero on the cover, in his weird green superhero suit, and I had to see how the movie was going to explain itself. I'm sure a lot of people thought the same thing.

I didn't really like what I saw. The premise that quickly developed I guess sounded noble enough: "You don't need superpowers to do good." Though the actual premise that occurred was "You can be a costumed crime fighter if you have a healthy disregard for your own safety." Kick-Ass's experiment quickly goes south until he's saved by Hit-Girl, an incredibly violent child who says "cunt", plays with butterfly knives, and wantonly stabs people. There's also Nicholas Cage doing an Adam West-style Batman impression. Nicholas Cage was the Michael Cera of this picture, and though this character ends up getting burned to death, I didn't get much pleasure out of it.

Besides its main plot, a lot of the extraneous parts of the film rubbed me the wrong way. One of the early scenes shows the main character masturbating, I guess to show the simplicity of his life. I did not need to see this. Later, the main villain shoots an innocent kid dressed as Kick-Ass in the head. This wasn't funny.

I didn't like what I saw that much, but the point is that I SAW IT. A lot of analysts think Kick-Ass was a box-office disappointment, but at least it made money. Matthew Vaughn, the same guy that directed Stardust (a movie that, weirdly, was better than the book), made a bombastic and colourful film on a fraction of its budget because of practical effects, and it was somehow self-financed by Vaughn.

Edgar Wright, being the unapologetic British kook behind Shaun of the Dead and Hot Fuzz, brought his unique brand of crazy to Scott Pilgrim to create... well, a bombastic and colourful film with bizarre colour correction and computer effects that made a weak story and a weak cast seem interesting. It can't float a weak premise, though, and this might be a lesson that Scott Pilgrim has taught everybody: premise is EVERYTHING.

Quite a few people, after seeing this balls-to-the-walls experiment collapse, think this is bad news for the status of filmmaking. I'm optimistic, though, because other original films have done remarkably this year. Avatar and Inception are two fantastically ambitious and original (well... in that they're not a sequel) films from ambitious and original filmmakers that have made a killing at the box office. With Michael Bay successfully repressed for at least another season, and M. Night Shyamalan left as a standing joke, the filmgoing public want challenging, original stories. Hopefully this will give smaller, more unknown films a chance, but if Scott Pilgrim seems to suggest otherwise, I remind you that a "small" film doesn't have a $90 million budget.

This film is destined for cult status. It was such an ambitious, foolhardy project, that critics just melted at the sight of it. It's a film that may join the ranks of V for Vendetta and The Crow as a film that just didn't quite fit in the theatres, but fits in the hearts of movie and comic fans. Scott Pilgrim itself, even when it had just started, already had cult status, in that it was a little Canadian comic book that wanted to flout convention and just have a lot of fun, and in a rare and somewhat odd display, a mainstream film director wanted in on the party. Hopefully that won't change, and filmmakers will want to make film because they look fun to do, they just won't assume the movie's going to haul in Dark Knight-like numbers. Make sure the premise can hold up your ambition.

As for me, now that I'm not being bombarded with so much hype about this flick, I might actually pop in and see it, so that I can just see the movie and not make the hundreds and hundreds of people and things telling me that I should see it happy.

Oh, and my friend and I played the Scott Pilgrim game on PS3. It's alright, but it controls a little sloppy.
  • Mood: Tired
  • Listening to: Down on the Upside, by Soundgarden
  • Reading: Lost at Sea, by Bryan Lee O'Malley
  • Watching: it all go down the tubes
  • Playing: Pirate Baby's Cabana Battle Street Fight 2006
  • Eating: Chicken pot pie
  • Drinking: Milk
I first found out about Scott Pilgrim around 2005 or so, around the time Scott Pilgrim Vol. 2 was all set to come out. There was a story about it in The Coast, essentially my local version of the Village Voice, because Scott Pilgrim was connected to my home province of Nova Scotia in some way: Bryan Lee O'Malley, the author, is from London, Ontario, but had drawn the first couple of volumes of his series in Mount Uniacke, a small town in Nova Scotia (Buck 65 is also from there, if anyone cares.)

In the first two volumes, I was immediately drawn to it. Scott was a wonderfully identifiable character, basically like any 23-year-old Canadian slacker trying to make his way. He meets an extraordinary girl named Ramona Flowers, awkwardly but charmingly goes steady her, and then he finds himself thrust into an unexpected video game quest to defeat her seven evil end bosse-erm, evil ex-boyfriends.

The first three volumes were great. The setting was realistic and believable, and the way it integrated so many video game in-jokes, like Scott's rival band with music-based superpowers Crash 'n the Boys, people exploding into a couple of bucks in spare change and such, and all the crazy action scenes, felt like they weren't really part of Scott's universe. They were presented in a tongue-in-cheek way, and many of the characters reacted to it like they weren't sure what the hell was going on, but that it wasn't entirely out of the realm of possibility. I liked how Scott is completely mystified by the 1-UP he gets in Volume 3.

It was populated with so many likable side characters, as well, making Toronto seem more like Toronto than some video game iteration of it, even with the in-jokes and bombastic violence. There was Stephen Stills, the lead of Scott's band, the type of guy whom everyone says his names in hushed tones. There's Hollie, the sassy lady who works at No Account Video, and seems like a female Quentin Tarantino. Even some of the ex-boyfriends, like Todd Ingram, the superpowered vegan, have a kind of goofy charm to them. It was a delight following these people around. They felt like comic book people, not comic book characters, if you follow me.

So when Volume 4 came out, I couldn't wait for the library to stock it, so I rushed right out to Strange Adventures to get it. It sat on myself for a month or so, since it came out in the middle of my first NaNoWriMo, and I couldn't spare time for it. Finally, around December, I read it.

I read the first five pages, rendered in splashy colour and with a parody of the Sonic the Hedgehog 2 logo bearing the title, and I began to worry.

I kept going a bit into the first chapter, where Scott walks in on Knives Chau, Scott's own beguiled ex, making out with a girl.

I set the book down immediately. One of my favourite series has become "quirky". I couldn't believe it; maybe I was just tired after having won NaNoWriMo, and I had just gone a little mad. I picked it up again the following summer, reading a bit into the first chapter. No, it was still "quirky". I haven't touched it since.

Around the time this came out, they announced the Scott Pilgrim movie, starring Michael Cera. Michael Cera, the 21st-century epitome of comedy blandness. The kid that was funny as George Michael Bluth, and kind of just stuck with it. The guy that thinks wearing a headband or having long hair is the same as having a different personality.

Though Edgar Wright and Simon Pegg, of Shaun of the Dead and Hot Fuzz fame, were involved, I already wasn't looking forward to this film. Wright and Pegg's involvement isn't as optimistic a sign as it looks: I think they do better with British humour, and besides, Simon Pegg didn't automatically make Run Fatboy Run funny.

Then they showed the first picture of the cast. My heart sank.

[link]

Then the first trailer came out, where some guy throws Scott into the top of a tower, action words appear in the air when anyone does a slow-motion punch, and some guy prattles on about a cleaning lady joke. The movie's visual style looks like Robert Rodriguez threw up his Skittles. The joke with the 1-UP is shown, except Scott just grabs the 1-UP like he expected it. Knives Chau, who in the comics was a vindictive, spiteful stalker and was actually cool, is now just annoying and whiny, and also kinda stupid. The ocean floor opened up and my heart sank further.

Accompanying this monumental release is a video game on the PlayStation Network, that combines many of my favourite things: beat-em-up action, Ubisoft Montreal, 4-player co-op, and *probertson, creator of still one of the most awesome things in the world, Pirate Baby's Cabana Battle Street Fight 2006:

[link]

The man is a mad genius when it comes to pixelated graphics, massive video game explosions, twisted enemy designs, and insane violence. The Scott Pilgrim game is probably the closest mankind will ever get to PBCBSF'06 being a real game, which is sad to think about.

I confess that the video game is the most appealing thing I'm seeing out of this circus. There could still be problems, though, and it's the same problems that Scott Pilgrim suffers from. Paul Robertson, like Bryan Lee O'Malley, was cool because he came out of nowhere, and surprised us all. His works weren't products, they were creations, and damn incredible ones at that. Now that it's being extensively marketed, all of it might be tied down to each other. P. Robertson might be able to stay on this side of edgy (Australian animators are good at that), but it sounds like O'Malley wants a ticket on the Hollywood train:

Those changes included a move to Los Angeles, where O'Malley says he's bought a house and is writing a screenplay.

"I'm a big sellout," he jokes, adding that he's exploring many options while enjoying life in Tinseltown.

It's a far cry from where O'Malley was just a few years ago. After leaving in Toronto in 2005, he says he and his wife moved to Mount Uniacke, N.S., where they bought "the cheapest house in the world." In 2007, they moved to North Carolina where his wife is from. Heading to L.A. seemed like the next logical step in his burgeoning career.

-"Scott Pilgrim" author eyes 'media empire',
Metro News, July 19 2010

[link]


I suppose I can't blame his enthusiasm, or even that he wanted to stop "slumming it" in my neck of the woods (hell, I certainly do); most Toronto boys pretty much go native when they go to the States. But there's some things he seems aware of: he points out in the article that Cera has been "typecast" lately, but also that "this is completely different for him, I think." Really, because from what I saw, it was George Michael wearing t-shirts with cool logos on them, occasionally punching a guy in slow motion.

I don't even want to know what happened to Vol. 5 and 6 of Scott Pilgrim, Vol. 5 which has a foil-printed cover, and Vol. 6, the "epic conclusion that draws everything together." All this hoopla over it leads me to ask: if Ramona had seven evil ex-boyfriends, and Scott breaks up with her, will he become an evil ex-boyfriend later? Or are they just going to date for years and get married? Unless one of those things happens in Vol. 6, I don't think this is all that "concluded".

Even disregarding the commercial aspects of this, the movie in and of itself still has a problem. Since it's just one movie, and the comic book series is six volumes (and 5 and 6 were written "with the movie in mind"). Another movie that had to deal with this was M. Night Shyamalan's latest cinematic blight, The Last Airbender. It stuffed the entirety of one season of the TV show into just a smidge over two hours, which resulted in disastrous pacing, a cast with no personality, and a plot that felt like it was checking boxes off a list. Scott Pilgrim vs. The World is a smidge UNDER two hours, and though it doesn't have as much to cram in, it's still something I'm weary of, especially since the movie insists on distracting itself with special effects and crummy visual gags.

One movie that I'm persistently reminded of during all this is 2008′s Nick and Norah's Infinite Playlist. Michael Cera was actually kind of likable and funny in it, and it has genuinely funny writing. Besides that, though, see if the plot follows a similar vein: Nick breaks up with a girl named Tris, and he has a hard time accepting it. He has a chance encounter with another girl, Norah, and they hit it off. Tris, in response, goes through a comical downward spiral. Much of the plot consists of the characters traversing various locations in New York City, and it eventually ends with the two leads finding each other, and they share romance. The plot basically reads like Scott Pilgrim, with no evil ex-boyfriends plot, and a couple of story elements tweaked (Tris breaks up with Nick and can't accept it, rather than Scott breaking up with Knives and can't accept it, it's New York instead of New York: Canadian Version, etc). Nick and Norah feels more like the Scott Pilgrim movie, with its down-to-earth story about young romance, and its emphasis on music. Even its goofier moments embody what I like about Scott Pilgrim, which Scott Pilgrim seems lacking in.

What's strange is that this series has drawn Hollywood's attention after only one volume. A lot of great comics and stories are out there, but what is it that catches the eye of American movie executives after only one volume? One might say chance, but I think there's something about the sort of media that grabs Hollywood by the nuts this quickly, though I'm not sure what. Maybe it's that it makes such a sensation, despite it not really having come from anywhere. Maybe it's that kind of "pizzazz" that attracts them, that they know would probably have instant appeal and adaptability. But that's just a guess.

With all this in mind, thoughts of this work being the next new thing, reaping fame, fortune, and cultural acclaim at the slight expense of stripping it of everything that made it appealing to begin with, and Bryan Lee O'Malley going along with this march, how do I cope? I read some Bryan Lee O'Malley, of course!

[link]

This is Lost at Sea, one of Bryan Lee O'Malley's earlier works. It's an honest and vulnerable story that can be challenging, comforting, and even difficult at times, so it probably won't be made into a movie or a beat-em-up game. It's about a girl named Raleigh, who thinks she has no soul because her mother sold it to a cat. She deals with this fairly well, along with the other difficulties in her life: her best friend had moved away, her parents had divorced, her boyfriend is simply a face on the Internet. She goes back to Vancouver with three people from her high school that she barely knows, partly out of necessity, but maybe for a more complex reason.

The art style is simple and understated, it reminds me of an adolescent and less cartoonish Calvin and Hobbes. It has humour as well, but it's a subtle sort of humour, more designed to put a little grin on your face than make you burst out laughing. Raleigh seems like sort of a wet rag at first, even kind of a bitch, but we find out that she is deeply introspective, rapt in her own confused thoughts. These three strangers help her work out her problems, and though it seems like none of them are solved, and even the characters don't know what's been accomplished, it feels like a much greater thing has happened from their efforts.

It doesn't have loud fight scenes, it doesn't have popcultural references, its inking isn't bold and in-your-face, its characters make more non-sequitars and complaints than wisecracks, whole pages go by where nothing really happens, and it's one of my favourite books. I named one of the girl characters in one of my novels Raleigh after the book's main character; she came to mean a lot to me, soulless or not. I've read the book so much, the binding is starting to fall apart; I hope I can get another copy soon. If you go out and see the Scott Pilgrim movie, pick this up on your way home from it. If enough people buy it, maybe it will catch Hollywood's eye, and they'll find themselves stymied by a work like this. What a wonderful thing that would be to imagine.
  • Mood: Alienated
  • Listening to: Almost There, from Princess and the Frog
  • Reading: The Time Machine
  • Watching: There's nothing good on
  • Playing: I don't have time for games
  • Eating: Turkey sandwiches, AGAIN!!
  • Drinking: Coffee-milk
You know, it's remarkable how fast three years can swish by. I remember back in 2007, fresh out of art college, I had bought myself a new iMac to replace my Dell Inspiron laptop that got me through school, then had a catastrophic electrical failure (screw you, Dell. :shakefist:) It was the midrange model, one of the first Aluminum ones, it was about $1600. I wanted a Macbook Pro at the time, but they weren't up to the specs that I needed to work in animation.

Now it's 2010, and my iMac is sitting over there, getting formatted and reinstalling its operating system, while I write this journal to pass the time. I sold this computer for about a thousand bucks on eBay, using that money to buy my next computer, a little MacBook Pro. I qualified for an education discount (or, to be more accurate, my brother did), and I took advantage. All the important data from it, my animation projects and drawings and a few applications, has been moved to my new computer.

This is the low-end 13" MacBook Pro, but the specs on it are identical. It has the same size hard drive, same processor, same video memory (though integrated this time, not discreet). My old computer, though, it had a 21" screen and weighs twenty pounds. I didn't mind at first, since I mainly worked at my desk, but a year or two since I had it, I started to notice how annoying it was that I couldn't take my computer anywhere. I kept feeling like I was moored to my desk, and it was starting to get uncomfortable. It gets really still and quiet here during the day, when no one else is here, and it makes me want to nap instead of work. I hope I can go somewhere a bit more lively and really get something accomplished.

I was trying to compensate for this desktop limitation. I'd carry my computer around the house, putting it in a different room, one that's sunnier and warmer than my bedroom, but it was still annoying that I had to shut down the entire computer whenever I wanted to move it, since it has no battery. I tried carrying it around whenever I went to someone else's house or to a public writing event of some kind (I even tried carrying it in a suitcase once, which was embarrassing), and it shows. The iMac has a slight nick or two, from being carried around more than it was used to.

By the third year of ownership, this was really starting to get to me. The new MacBooks were a great windfall, and it was an even greater one that one fell in my price range. I wanted to get as far to the other extreme of portability as I could from my iMac, one reason the 13" appealed to me. Everyone else already has 15" laptops (and my Dell was a 15-incher), and the 17" laptop is the peak of excess. Plus, the specs being exactly alike makes me feel already right at home.

My old computer took me to a lot of places in the three years that I've had it, but I'm glad to see the back of it. My prospects have changed since I've had it; I'm more enthusiastic about writing than I was in 2007, and writing while anchored to a desk is a bit trying for me. Writing is not really something you have to do on a big tank of a computer, and even if I stick to the animation gig, this thing can still do the work.

This new computer, though, marks a rather precarious direction today. My dad, old stoic that he is, read something in a book about "enabling", i.e. holding back someone by helping them (a right-wing idea if I ever heard one), and seems to have got it in his head that letting me keep living in his house is "enabling" me to be lazy and complacent. I haven't worked in some time, such is the caveat of being an animator on the east coast, and he thinks I'm doing it on purpose because, hell, I have food and shelter, what do I need a job for? He seems to think that homelessness and starvation is the only thing that's going to stir me into action and get a job, like it's something I'm supposed to get at the supermarket, and I'm just buying chips and Pepsi instead. He says he's "trying to help me reach my potential," but the technique of the double-standard seems to elude him a bit.

Frankly, I don't need something as dramatic as homelessness to feel constricted by my situation. Being broke, muscled out of work by people that can't count, and living with people that aggressively don't understand me is a perfectly dire place to find myself as it is. My folks have always been pretty practical and superficial, and when they see me with a roof over my head, they must think I'm on top of the world. They don't see me busting my ass to try and find a job, because what I do doesn't involve swinging a hammer, building something, or doing anything else that involves highly visible labour. Sitting at my computer, to them, always looks like goofing off, never mind that pretty much ALL MY CAREER CHOICES involve sitting in front of it. They're not even here for two-thirds of the day, so it's really aggravating that my dad is threatening to kick me out of the house based on the assumption that I'm sitting at home wanking. I can't even practically argue my productivity, because he doesn't get what I do. He probably will only stop considering kicking me out once I've found a job, built up my RRSP, and moved out-of-province.

Anyways, all in all, this new computer will definitely help in a new direction. I feel less constricted by it, and when my "supporters" are constrictive enough, any slack on the leash is welcome.
  • Mood: Annoyed
  • Listening to: Nothing in particular
  • Reading: The Light Fantastic, by Terry Pratchett
  • Watching: Firefly
  • Playing: Super Mario Galaxy 2, man!! :D
  • Eating: Homemade pizza
  • Drinking: Orange Juice
This is probably as groundbreaking as noticing that the sky is blue, but lately I've been noticing that a lot of submissions by DeviantArt artists, especially popular ones, are really, really gushed over.

This really gets on my chips, because many of these pieces, particularly ones by someone like `Exileden or *bleedman, basically anyone Fancy Llama or higher, would deserve more pointed public commentary than just spazzing over it. Most of the comments I see on their pieces run the gamut from "OMFG BEAUTIFUL AS ALWAYZ LOL" (implying complacency) to "DAMN ITS LIKE AN ORGASM FOR MY EYES O_O", and none of that means anything. It's copy-pasted sucking up. It's like if the Mona Lisa was submitted as a Deviation tomorrow, all anyone would say about it is "ITS SO PRITTY". Occasionally they will point out one thing about it, so that we know that they posted this comment on the right drawing. "HER SMILE IS SO CUTE!"

I'm not sure why this is the only thing people can think of saying. Does the artist's popularity and visibility in the DeviantArt community affect it? Do those people think they're celebrities, and they want to admonish praise and adulation every time they wipe their nose? That's the reason I don't watch TV, and now I'd have to cope with it here? Why do people flip out over celebrities, anyway? Is it like the closest thing America has to bowing to royalty? Do we think we're impressing them, or want them to know how important they are to society?

Another thing about many of these artists is that they rarely try anything different. The ones that actually have some stylistic flexibility aren't as popular. What would happen if any of these artists suddenly decided "Hell with it, I'm drawing something different"? Would their droves of admirers simply be confused and react negatively? Or would they find the artist infallible, and simply repeat their usual adorations? Do these popular artists stick with one style because they enjoy it, or for legions of fans? It's nice to see their priorities are straight, I guess. :hmm:

I suppose it might be weird to find this irritating, since this is the internet, populated mainly by teenage girls and people that liked the Transformers 2 movie. But this is DeviantArt, dammit! It's meant to be a global platform for people to show their art, find other art, and share their thoughts and experiences about it. It's not as childish as SheezyArt, not as particular as FurAffinity, it's a website where all art lives, and the people that use it should know that! I know we have a bit more class and dignity than a Facebook status.

I know this, because artists that are really good but not that popular, like ~Childofdune, the comments left on their pieces actually relates to the piece itself. This might be because these aren't the kind of profiles stumbled across by people that liked Twilight, but people that appreciate a damn fine drawing when they see it, and want to legitimately discuss it. They might gush, but only a little, and only enough to express how much they enjoyed it. There's also usually less ^.^'s in it.

The Daily Deviations are another example. They are pieces of some considerable appeal, and it's not just enough to rave on it, they want to point out things they like (or, pardon me while I wipe away a tear, didn't like) about it. Something is actually talked about with the art! Something besides how pretty it is!

So on these other pieces, where nothing's discussed except that it's a pretty picture, does that mean that those drawings lack any substance? The insubstantial attracts the insubstantial? I would certainly hope not, but I wouldn't put it past most drawings. You have to be more than "pretty" to get a Daily Deviation.

Speaking of Facebook, *evana was an example of a Deviant migrating to Facebook, and most of her sketches and drawings are posted there. This presents the unique opportunity that people can just click the "Like" button if they really don't have anything to say, and the comments actually have some substance. Granted, Facebook isn't a platform that encourages detailed critique, like DeviantArt, and the comments left on her updates do tend towards having lots of "omfgs" and "O_O's" in them, but at least there's actual commentary in these comments.

It's bizarre that DeviantArt gives you a great big comment box under the submissions, and people use them for two or three-word comments, and Facebook has a one-line text box, and people actually say things with it. I'm not sure what Evana's motive for favouring Facebook over DeviantArt is, maybe she just uses it for her more complex pieces, or it provides her with more flexibility of what she can post, but it amuses me to think that maybe it was done so that people would give more of a crap about her work.

Anyways, rant over, the internet still isn't any different. Bye!

Journal History